Campaign Cartographer 3 (CC3) has a wide variety of options, but a steep learning curve to go along with it. Like many things in the world of software, there’s a proportional relationship between how powerful a software is and its learning curve. These run the gamut of functionality, price, and ease of use. Let’s look at four popular options for map-making software. Is there a giant mountain range between them and your Mordor? Is there a lake or ocean they must cross before they can scale the Cliffs of Insanity? Maps help us in every stage of writing, from where our characters need to go, to the obstacles they face. As we create new worlds, one of the best ways to make them real to us and eventually to our readers is with maps. They can enhance the optical illusion of depth significantly andĪre especially useful on flat surfaces, that have several bumps orĪs shown on the right, the elevation described by the height map can be converted to a normal map, that can be read from your graphics card inside the shader units.World building is a critical part of any speculative fiction work. These colors are representing the direction of the normal vector. They don't change the structure of the model and have nearly no impact on performance.Įach pixel represents a normal vector and is composed of three colors. Normal Maps are textures that inherit depth information of a surface. If you have further questions, just give feedback to the mail-adress on the webpage. The preview window shows a 3D-model with several different maps.Įach map can be enabled/disabled and the preview model can be adjusted. Just drag & drop a heightmap in the specified field and adjust settings.Īfterwards check the preview window and download your own normalmap.Īdditionally you can adjust and download displacement and ambient occlusion maps Textures are not saved on the server and all scripts are running on your Browser. This website lets you create normal maps from height maps for free.Īll normal map textures you create are your own.
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